With six kids, we have learned over the years just how important spending quality time together really is. Sometimes we just sit back and enjoy each others company. Other times, however, we opt for a more structured time together and spend days engrossed in a really good read-a-loud or an evening filled with fierce unbridled competition a.k.a. game night.
Chara Games was established in 2014 by a husband and wife team that wanted to create quality games that have a purpose. Each game is designed to challenge the players to think about faith through play. Their mission says it all: Building games that create joy by developing relationships with God and people.
We look forward to reviewing many products, but games are met with an even greater excitement than normal. It is just plain fun to play games. It was a pleasure to receive a small box, which will fit nicely into our newly cleaned out, sorted and minimized game closet. It is also nice to be small enough to take with us camping or to a friend’s house.
Our first experience setting up the game was extremely slow going for us. I am not complaining by any means. I was aware that there was an instructional video available but I wanted to attempt the game with just the instructions given with the game itself. The instructions were confusing. As we sat around the table, anxious to get started with the game, much time was spent simply trying to make sense of the instructions themselves. Now that I have played the game, I can look at the instructions and they make complete sense, but I felt that initially, some of the instructions were not easily understood. Again, I could have watched the video.
The first time that we sat down to play, we played two games. The first game was slow, as is expected when learning a new game. The kids did not understand the reason for different steps or options, and I did not have the experience or understanding to enlighten them or provide any meaningful guidance. However, once we completed the game and had a better understanding of the process, we were able to make some assessments of the value of different options within the game. For example, a player may decide to “speak to a neighbor” a polite way of saying “look at a neighbor’s hand.” Initially, the value of seeing a neighbor’s hand was not fully understood and this option seemed a bit odd, but once you play the game a few times and begin to develop strategy, you quickly understand the value of knowing what cards a neighbor may be holding.
This quick card game is designed to be played with 6-12 players. Players are part of a conflict between the state and an underground church and the goal is to sway loyalty of others to either the state or the church. Although the intended age range is 12+, the game can be enjoyed with children around 8 years old. We have successfully played Unauthorized with our three youngest kids that are 7, 8 and 12. I will note, however, that although The Boy (7) and Sweetness (8) can engage in play just fine, they do not seem to have yet grasped how to develop a strategy with this game. I am sure that it will come with more experience and play, but in the meantime, when playing with them, the game is not as competitive as I believe it would be with a group of older kids or adults that understood the game. I am really looking forward to testing this theory out when we have our fellow homeschool blogging friends (also reviewing the game) over for dinner and games.
The game elicited lively conversation between us all. In my opinion, this was probably the single most important element of the game (I can’t help but be a teach-the-kids-every-moment-possible-mom). The cards are unlike traditional playing cards with numbers, letters or shapes but rather meaningful cards that are used to influence play but could just as easily cause you to ponder how our life experiences influence our decisions about faith. For example, one of the State cards says, Meaningless Traditions: Why do Christians do these silly things? Another State card says, Clergy Abuse: A sacred trust once violated isn’t easy to restore. These are real issues in many people’s lives that are difficult to overcome and a serious hindrance to one’s faith. The Church cards are equally thought-provoking. Once says, Experience Forgiveness: Freedom unlike any other and another says Witness a Miracle: We are forever changed by what we have seen. There are also neutral cards. These cards can go either way because when an individual has one of these experiences it typically causes them to either seek faith or push faith away. These were things like, Serious Illness or Family Member Dies. All of these experience cards allowed us to talk, as a family about our faith and the things that challenge it as well as the things that build it up. Honestly, anything that helps a family or a group of people actually talk about these kinds of experiences is a beautiful thing. That makes this game far more valuable than most any game we own.
At the surface level, Unauthorized is a simplistic concept, but when played as intended, it is thought-provoking, conversation-initiating and could ultimately by life-changing.